Kingdoms
The Kingdoms plugin allows players to band together under one banner to form a Kingdom or Nation. Kingdoms serve to bring allied players closer. You can engage in deep political gameplay, form alliances with other kingdoms, and wage epic wars for territorial control. Develop diplomatic strategies, negotiate treaties, and influence the balance of power in the realm. Nations are another big aspect of Kingdoms that grant special powers to kingdoms that are in a nation.
Claims are a way to prevent griefing of players' hard work, however, they also impede and break good PVP. Kingdoms help to solve this through a soft anti-grief mechanism.
/k create Syntax: /k create
<name>
Create a new kingdom with the specified name.
A kingdom is a group of people that share the same lands and resources. Each kingdom has its own resource points, bank, upgrades, ranks, relation attributes and lands. Kingdoms can create or join nations. They have their own tax equations that can be changed when collecting taxes from the members. You can rename your kingdom and set a lore for it using /k rename
and /k lore
commands. Your kingdom's name and lore will be displayed when a player moves to your land as a big title on their screen. This along with the blocks that appear when you go to another land is called land indicators/visualizers which can be manually triggered and configured with /k visualize
command.
A nexus block is a structure that is the most important thing in your kingdom. These are some kind of "virtual" structures, meaning they don't have an item, they won't drop an item when broken, can be placed as many times as you want using /k nexus
command and they will be removed automatically once a land is unclaimed or invaded. Almost everything in your kingdom can be accessed and modified from your nexus such as ranks, upgrades, member list and etc... If another non-ally kingdom mines your nexus, it'll take a certain amount of resource points from your kingdom, so it's important to cover your nexus properly.
/k nexus Syntax: /k nexus [open/remove]
Changes your kingdom nexus location. You need to have NEXUS kingdom permission to use this command. Options:
[open/remove]
open If you have the permission, you can open your nexus remotely. Remove Remove your kingdom's nexus remotely.
Players may get more claims in different ways, these are controlled by some factors from a config option. Basically, a kingdom's lands are measured in chunks. Lands can be claimed by kingdoms to help protect their chests and blocks. You can claim land using the /k claim
command. There are other advanced claiming commands that make this process way easier. The easiest way is to claim chunks from the map /k map
Note: You might come across the term claim somewhere. This simply refers to a land that is claimed. Not all lands are claimed. A land is technically any chunk that contains any sort of kingdom data.
5 claims for each members If your kingdom is in a nation, 5 claims for each kingdom in the nation. Max claims misc upgrade.
/k claim Claims the current land that the player is standing on.
/k claim x The x axis of the chunk you want to claim. Used only if [x] parameter from the previous parameter is used. The y axis of the chunk you want to claim. This is mostly meant to be used when players click on claims in /k map /k claim auto Begin to automatically claim lands as you go from one chunk to another. This will start by attempting to claim the current land you're standing in.
The following commands don't instantly claim the chunks, but adds them to a clipboard where it shows which lands cannot be claimed and which will be claimed so the player can check and even add/remove extra lands and confirm the final process.
/k claim fill Attempts to fill the shape (by claiming them) with connected borders that are marked by claimed lands. There are default limits to stop the server from lagging if the shape is not found or is too huge to claim. These options can be found in claims.yml -> fill
/k claim square Claims a square with an area of radius*radius chunks.
/k claim corner < pos1 | pos2 > This is simply just a WorldEdit //wand version of claiming. You go to a location and set /k claim corner pos1 then go to another location and /k claim corner pos2 and the plugin will get all the chunks between these two set corners as a rectangle.
/k claim line Claims x chunks in a straight line where the player is facing.
/k claim clipboard Shows all the selected lands from the previous claiming operations.
/k claim confirm Confirms to claim all the lands in the clipboard.
Relationships are a way for kingdoms/nations to define certain rules for a group of kingdoms/nations. Players can't have these relationships with each, but when we talk about that, we're talking about their kingdoms' relationship:
Ally: You're allied with this kingdom.
Nation: You're in the same nation with this kingdom without an individual relationship (e.g. you didn't /k ally them.).
Neutral: You have no special relationship with this kingdom, or the target land/player doesn't belong to a kingdom.
Truce: You're truce with this kingdom (which has lower access level than allies.) Enemy: You're enemies with this kingdom (by default, this is purely cosmetic.) If you're in the same nation as another kingdom, you can still have an individual relationship with them.
Kingdom and nation /k top
& /k nation top
ranks are determined by their might.
Members of the kingdom need to strategize while invading another kingdom and prepare their base properly.
There are many many factors that can prevent you from invading a land. This includes:
Strength Comparison: This mostly depend on how many members and lands you have. If you're significantly stronger, you'll not be able to invade weaker kingdoms, but weaker kingdoms can invade stronger kingdoms.
Simultaneous Invasions
Being invaded by another kingdom
Invasion cooldowns
Insufficient resource points or money
The main point of invading a kingdom is to take their land and loot their stuff. You need to be in a kingdom and have enough resource points to invade a kingdom. There are also many other conditions that you'll occasionally have to deal with.
Pacifism is a kingdom state (nations can't be pacifists) which forces a friendly relation between all other kingdoms. Meaning it cannot invade other kingdoms, nor can it be invaded. They cannot PvP
/k help Syntax: /k help [ page | command ]
Opens the interactive kingdoms help pages for the players. Only the commands that players have permission to are displayed in this list. So if you're op, you can see all the commands, or... can you? Options:
[page]
The page number.[command]
Gets information about a specific command. This command is similar to /k admin command but with reduced information for players.
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