Iron's
Last updated
Last updated
Cooldown:
20s
Mana:
25 to 70
Cast Type:
Instant
Rarity:
Rare to Legendary
2 Damage 5 Projectiles Around a targeted creature, create a field of blood needles in every direction, shooting down and healing you for 25% of damage done
Cooldown:
10s
Mana:
25 to 70
Cast Type:
Instant
Rarity:
Uncommon to Legendary
2 Damage 5 Projectiles Create a ring of needles made from blood and fire them forward, skewering targets and healing you for 25% of damage done
Cooldown:
10s
Mana:
25 to 45
Cast Type:
Instant
Rarity:
Rare to Legendary
10 Damage Slash forward to send out a concentrated blade of blood, slicing through creatures and healing for 15% of damage done.
Cooldown:
5s
Mana:
30 to 70
Cast Type:
Instant
Rarity:
Uncommon to Legendary
12 Block Range Instantaneously teleport to where you are looking, or directly behind any targeted creature. Gain a short duration of true invisibility upon reaching your destination.
Cooldown:
20s
Mana:
25 to 61
Cast Type:
Instant
Rarity:
Uncommon to Legendary
6 Damage 2 Max HP on Kill Pull in a nearby creature and attack them with a bite, leeching 15% of damage done as health. If the creature is killed, you temporarily gain additional max HP. Created by the ancient magician known as Yorhavich
Cooldown:
120s
Mana:
50 to 140
Cast Type:
Instant
Rarity:
Common to Legendary
15s Effect Length Cast to inflict yourself with Heartstop, an effect that makes you temporarily invulnerable. However, once it wears off, you take 50% of all damage accumulated while under its effects.
Cooldown:
150s
Mana:
50 to 100
Cast Type:
Long
Rarity:
Uncommon to Legendary
1 Summons Cast to summon undead minions from the earth beneath you. The higher the power, the better equipment they will have.
Cooldown:
15s
Mana:
8 to 17
Cast Type:
Continuous
Rarity:
Common to Legendary
1 Damage 12 Block Range Hold to cast a ray of necrotic energy that siphons health from creatures it hits, damaging them and healing you for 100% of damage done.
Cooldown:
1s
Mana:
20 to 38
Cast Type:
Instant
Rarity:
Uncommon to Legendary
6 Damage Launch a wither skull forward that explodes in a small radius around the impact. The higher the level, the faster the projectile.
Cooldown:
200s
Mana:
350 to 390
Cast Type:
Instant
Rarity:
Legendary to Legendary
6s Effect Length Cloak yourself with the shadows of the abyss, granting the ability to evade any attack for a short duration of time.
Cooldown:
200s
Mana:
200 to 300
Cast Type:
Instant
Rarity:
Legendary to Legendary
40s Effect Length Shift your vision in between planes, gaining the ability to see creatures through solid material.
Cooldown:
30s
Mana:
150 to 300
Cast Type:
Long
Rarity:
Legendary to Legendary
8 Damage 2.5 Block Radius From where you look, erupt a mass of sculk energy in the form of wailing tentacles, damaging and blinding creatures caught in the chaos.
Cooldown:
25s
Mana:
150 to 250
Cast Type:
Long
Rarity:
Legendary to Legendary
20 Damage 20 Block Range Blast forth a sonic boom of immense power, passing through solid material with ease and harming the first creature in its path.
Cooldown:
35s
Mana:
40 to 40
Cast Type:
Continuous
Rarity:
Legendary to Legendary
12 Block Range Reach out with a spectral force and grip a creature, forcing them towards your gaze. Creatures are susceptible to kinetic damage.
Cooldown:
120s
Mana:
300 to 800
Cast Type:
Long
Rarity:
Legendary to Legendary
2 AOE Damage 6.1 Block Radius Around a targeted location, create a fissure into the void, manifesting a black hole that will suck in nearby creatures and slowly crush them to death
Cooldown:
10s
Mana:
50 to 50
Cast Type:
Instant
Rarity:
Rare to Rare
Interrupt player and mob casting
Banishes summoned shield , blood slash , creeper head
Banishes summoned creatures
Removes root
Removes mob effects like fortify or evasion
Cooldown:
12s
Mana:
5 to 14
Cast Type:
Continuous
Rarity:
Common to Legendary
1.75 Damage Hold to spew a cone of dragon breath forwards. Each time a creature is hit, there is a chance to create a pool of dragon breath at their feet.
Cooldown:
180s
Mana:
40 to 120
Cast Type:
Instant
Rarity:
Epic to Legendary
1 Hits Dodged Cast to imbue yourself with ender energy. Upon being attacked while under its effects, you will immediately teleport within a short radius and avoid taking any damage. Only a finite amount of hits can be dodged before the effect immediately wears off.
Cooldown:
8s
Mana:
40 to 85
Cast Type:
Long
Rarity:
Rare to Legendary
10 Damage Hold to charge a piercing arrow made of arcane energy. This arrow has no gravity and can travel through blocks.
Cooldown:
1s
Mana:
10 to 28
Cast Type:
Instant
Rarity:
Common to Legendary
6 Damage Shoot a bolt of concentrated arcane magic. Also a trademark of every wizard.
Cooldown:
300s
Mana:
100 to 100
Cast Type:
Long
Rarity:
Uncommon to Uncommon
Warps you back to your spawn location, or world spawn if there is none.
Cooldown:
16s
Mana:
5 to 14
Cast Type:
Continuous
Rarity:
Uncommon to Legendary
4 Damage 6 Block Radius Target a single area and continuously rain down arcane comets from above for the duration of the spell
Cooldown:
5s
Mana:
25 to 25
Cast Type:
Instant
Rarity:
Rare to Rare
Apparate your Ender Chest inventory upon casting.
Cooldown:
3s
Mana:
20 to 28
Cast Type:
Instant
Rarity:
Uncommon to Legendary
10 Block Range Instantaneously teleport to where you are looking, leaving nothing but a cloud of ender energy behind.
Cooldown:
15s
Mana:
40 to 90
Cast Type:
Long
Rarity:
Uncommon to Legendary
2 Damage 25 Projectiles Around a targeted creature or block, summon a rolling wave of magical arrows from the sky.
Cooldown:
15s
Mana:
40 to 90
Cast Type:
Long
Rarity:
Uncommon to Legendary
5 Damage 3 Projectiles Around a targeted creature or block, conjure a ring of creeper heads that falls to the ground and explodes. Any creature killed by this blast will conjure another, smaller, ring of creeper heads. This can chain multiple times.
Cooldown:
5s
Mana:
30 to 57
Cast Type:
Long
Rarity:
Common to Legendary
8 Fangs 6 Damage Conjure a line of evoker fangs in front of you, in classic illager fashion.
Cooldown:
15s
Mana:
45 to 80
Cast Type:
Long
Rarity:
Common to Legendary
2 Rings 8 Damage Conjure protective rings of evoker fangs around you, in classic illager fashion.
Cooldown:
1s
Mana:
20 to 38
Cast Type:
Instant
Rarity:
Common to Legendary
4 Damage Instantaneously conjure a firework where you look that explodes in a small radius around it.
Cooldown:
12s
Mana:
30 to 75
Cast Type:
Long
Rarity:
Uncommon to Legendary
2 Strength 4.5 Damage Conjure a strong gust of wind, knocking back creatures in a conical shape, causing damage if they impact a wall
Cooldown:
45s
Mana:
35 to 75
Cast Type:
Long
Rarity:
Rare to Legendary
10s Effect Length Cast to briefly grant yourself true invisibility, which hides armor and held items, but immediately wears off upon dealing damage. Mobs also lose aggro.
Cooldown:
2s
Mana:
20 to 38
Cast Type:
Instant
Rarity:
Uncommon to Legendary
6 Damage Lob the head of a creeper forward that explodes in a medium radius around the impact. The higher the level, the faster the projectile.
Cooldown:
8s
Mana:
35 to 80
Cast Type:
Instant
Rarity:
Common to Legendary
15 HP Conjure a stationary shield of arcane energy where you look that will block projectiles and prevent creatures from passing.
Cooldown:
45s
Mana:
50 to 100
Cast Type:
Long
Rarity:
Uncommon to Legendary
10% Slowed 20s Effect Length 5 Max Targets In a radius around a targeted creature, apply the Slowed effect to enemies, decreasing movement speed, attack speed, mining speed, mana regeneration, and cast time for a duration.
Cooldown:
10s
Mana:
15 to 35
Cast Type:
Instant
Rarity:
Uncommon to Legendary
3x3x2 12 Block Range Conjure a spectral hammer out from where you look that will mine all connected stone-type blocks in a cube where it hits, leaving only ores and rubble behind.
Cooldown:
20s
Mana:
50 to 58
Cast Type:
Long
Rarity:
Common to Legendary
Conjure a spectral steed that will follow you around and only let you ride. The horse's speed, health, and jump height scales with spell power.
Cooldown:
150s
Mana:
50 to 90
Cast Type:
Long
Rarity:
Rare to Legendary
1 Summons Cast to conjure vexes that will follow, protect, and fight for you.
Cooldown:
20s
Mana:
5 to 14
Cast Type:
Continuous
Rarity:
Common to Legendary
2 Damage Hold to unleash a barrage of blaze fireballs, shooting rapidly but wildly in front of you and igniting any creatures or blocks hit.
Cooldown:
10s
Mana:
20 to 38
Cast Type:
Instant
Rarity:
Common to Legendary
5.5 Damage Quickly launch yourself forward in a haze of fire, and leave a small shockwave behind that damages and ignites nearby creatures.
Cooldown:
12s
Mana:
5 to 14
Cast Type:
Continuous
Rarity:
Common to Legendary
1 Damage Hold to spew a cone of fire outwards, igniting creatures and blocks in its path.
Cooldown:
25s
Mana:
60 to 90
Cast Type:
Long
Rarity:
Epic to Legendary
10 Damage 1 Block Radius Manifest and throw a ball of fire, exploding and dealing massive damage on impact.
Cooldown:
1s
Mana:
10 to 28
Cast Type:
Instant
Rarity:
Common to Legendary
6 Damage Shoot a small projectile of fire, igniting whatever it hits.
Cooldown:
45s
Mana:
50 to 106
Cast Type:
Long
Rarity:
Common to Legendary
20% Reduced Armor 10s Effect Length 6.5 Block Radius Emanate a surge of fiery magic, igniting and rending creatures in a radius around you. Rended creatures have reduced armor.
Cooldown:
12s
Mana:
30 to 65
Cast Type:
Long
Rarity:
Uncommon to Legendary
8 Damage 1.7 AOE Damage 4 Block Radius Launch a bomb made from magma, exploding on impact and leaving a field of fire where it lands
Cooldown:
20s
Mana:
10 to 30
Cast Type:
Continuous
Rarity:
Common to Legendary
12 Block Range Hold to draw out a wall of fire that erupts when the cast finishes. It can be canceled early to immediately trigger, or will automatically cancel if you run out of length. This wall blocks projectiles and ignites creatures that pass through it.
Cooldown:
120s
Mana:
60 to 140
Cast Type:
Instant
Rarity:
Epic to Legendary
30s Effect Length Cast to gain wings made of holy energy, acting as an elytra, for a brief period of time.
Cooldown:
10s
Mana:
10 to 55
Cast Type:
Long
Rarity:
Common to Legendary
4 Healing Cast to target any creature, showing a glowing outline. Completing the cast will heal this creature.
Cooldown:
15s
Mana:
30 to 90
Cast Type:
Long
Rarity:
Common to Legendary
5.0 Damage With a fervor of holy energy, swing forth your weapon, doing a melee area attack. This spell is uninterruptible. The damage scales off of your held weapon's melee damage.
Cooldown:
35s
Mana:
40 to 85
Cast Type:
Long
Rarity:
Common to Legendary
6 Temporary HP 16 Block Radius Upon casting, fortify every friendly creature within a radius around you, giving them temporary HP.
Cooldown:
45s
Mana:
100 to 100
Cast Type:
Long
Rarity:
Rare to Rare
Max Healing A more powerful but much slower version of heal, this spell will completely heal yourself upon being casted.
Cooldown:
8s
Mana:
15 to 33
Cast Type:
Instant
Rarity:
Common to Legendary
3 Damage 15s Effect Length Fire a slow bolt of holy energy. Creatures hit will gain the Guided effect, homing nearby projectiles in towards them
Cooldown:
45s
Mana:
50 to 100
Cast Type:
Long
Rarity:
Uncommon to Legendary
10% Hastened 30s Effect Length 5 Max Targets In a radius around a targeted creature, or yourself if no creature is targeted, apply the Hastened effect, increasing movement speed, attack speed, mining speed, mana regeneration, and cast time reduction for a duration.
Cooldown:
25s
Mana:
30 to 120
Cast Type:
Instant
Rarity:
Common to Legendary
6 Healing Cast to infuse yourself with holy energy and immediately regain health.
Cooldown:
25s
Mana:
40 to 130
Cast Type:
Long
Rarity:
Common to Legendary
0.5 AOE Healing 4 Block Radius 10s Duration Around a targeted creature or block, place a stationary circle of holy magic that heals allies within
Cooldown:
3s
Mana:
15 to 33
Cast Type:
Long
Rarity:
Common to Legendary
5 Damage Conjure a projectile of holy energy that will float towards nearby targets and deal damage upon impact.
Cooldown:
12s
Mana:
5 to 14
Cast Type:
Continuous
Rarity:
Common to Legendary
1.75 Damage Hold to cast out a cone of cold energy, freezing creatures in its path.
Cooldown:
10s
Mana:
15 to 36
Cast Type:
Instant
Rarity:
Rare to Legendary
9 Block Range 4.6 Shatter Damage Instantaneously teleport to where you are looking, leaving behind a shadow of ice. This shadow will shatter after 3 seconds or upon taking any damage, shooting out icicles in every direction.
Cooldown:
45s
Mana:
50 to 85
Cast Type:
Long
Rarity:
Common to Legendary
10s Effect Length 6.75 Block Radius Cascade a wave of frost magic in a radius around you, afflicting creatures with chilled. Chilled creatures are slowed, and have their incoming freeze time doubled.
Cooldown:
15s
Mana:
40 to 90
Cast Type:
Long
Rarity:
Rare to Legendary
8 Damage Conjure a giant chunk of ice above a targeted creature or block. After a short delay, it will fall down and explode for area frost damage, doing additional damage to any creatures hit on the way down.
Cooldown:
1s
Mana:
10 to 28
Cast Type:
Instant
Rarity:
Common to Legendary
6 Damage Fire a piercing bolt of cold energy in the form of an icicle, freezing those it touches.
Cooldown:
15s
Mana:
25 to 85
Cast Type:
Instant
Rarity:
Common to Legendary
9 Damage 4.5s Freeze Time 30 Block Range Fire a beam of cold energy, dealing low damage but immediately applying freeze to the creature hit.
Cooldown:
180s
Mana:
50 to 140
Cast Type:
Long
Rarity:
Rare to Legendary
24.0 HP 4.0 Damage Cast to summon a polar bear who will follow, protect, and fight for you, as well as providing a mount.
Cooldown:
15s
Mana:
50 to 59
Cast Type:
Instant
Rarity:
Rare to Legendary
5 Damage Cast to strike lightning at your feet and ascend quickly into the air, and gain reduced gravity for the next few seconds.
Cooldown:
20s
Mana:
25 to 88
Cast Type:
Instant
Rarity:
Uncommon to Legendary
6 Damage 4 Max Targets 4 Block Range Start a chain of lightning from a targeted creature, causing waves of zapping magic to cascade to nearby creatures
Cooldown:
40s
Mana:
50 to 100
Cast Type:
Instant
Rarity:
Rare to Legendary
30s Effect Length +20% Speed +10% Attack Damage +5% Spell Power Imbue yourself with the power of lightning, increasing your speed and combat abilities.
Cooldown:
12s
Mana:
3 to 12
Cast Type:
Continuous
Rarity:
Common to Legendary
1 Damage Hold to manifest a cone of electrical energy, damaging creatures in its path.
Cooldown:
25s
Mana:
75 to 210
Cast Type:
Instant
Rarity:
Epic to Legendary
10 Damage Down from the heavens, summon a bolt of lightning.
Cooldown:
8s
Mana:
50 to 140
Cast Type:
Long
Rarity:
Uncommon to Legendary
14 Damage Hold to charge a spear made of lightning. Release to throw it like a javelin, dealing high damage to the creature it hits.
Cooldown:
15s
Mana:
30 to 57
Cast Type:
Long
Rarity:
Common to Legendary
3 Block Radius 5% Reduced Armor 15s Effect Length Spit an orb of acid, splashing in a radius upon impact and rending creatures hit, melting away and reducing their armor
Cooldown:
35s
Mana:
10 to 45
Cast Type:
Long
Rarity:
Rare to Legendary
10% Reduced Healing 5% Reduced Damage 30s Effect Length Target a creature to blight them, reducing their incoming healing and outgoing damage
Cooldown:
16s
Mana:
50 to 140
Cast Type:
Long
Rarity:
Uncommon to Legendary
2 AOE Damage Slowness 1 8 Block Radius Conjure an earthquake around a targeted creature or location, causing tremors to ripple through the ground, damaging and slowing creatures in the area.
Cooldown:
20s
Mana:
40 to 130
Cast Type:
Long
Rarity:
Uncommon to Legendary
2 AOE Damage 2.0 Block Radius Emanate a swarm of violent fireflies, following a targeted creature and dealing aoe damage. If the initial target dies, the last harmed creature will be targeted.
Cooldown:
35s
Mana:
15 to 50
Cast Type:
Instant
Rarity:
Common to Legendary
15% Damage Reduction 20s Effect Length The great power of oak infuses itself into your skin, granting damage reduction of any incoming damage for a duration.
Cooldown:
15s
Mana:
40 to 85
Cast Type:
Long
Rarity:
Common to Legendary
5 Damage 0.9 AOE Damage Charge a powerful arrow, imbued with poison magic, that will release a poisonous cloud upon impact
Cooldown:
12s
Mana:
5 to 14
Cast Type:
Continuous
Rarity:
Common to Legendary
1.75 Damage Spew forth a cone of poison, damaging and poisoning creatures in its reach
Cooldown:
20s
Mana:
40 to 130
Cast Type:
Long
Rarity:
Uncommon to Legendary
8 Damage 7s Effect Length Around a targeted creature or block, conjure a wave of poisonous magic that splashes down, damaging creatures hit and leaving behind a poisonous cloud
Cooldown:
35s
Mana:
45 to 72
Cast Type:
Long
Rarity:
Uncommon to Legendary
5s Effect Length Around a targeted creature, sprout magical roots than entangle them and completely prevent non-magical movement
Cooldown:
90s
Mana:
35 to 70
Cast Type:
Instant
Rarity:
Rare to Legendary
5% Additional Poisoned Damage 20s Effect Length Instill yourself with poisonous magic, dealing additional melee, ranged, or spell damage creatures that are poisoned